![]() ![]() The aesthetic style of the game is also enhanced by its soundtrack, which worked to heighten the sense of unease. While this doesn’t affect the gaming experience much, it can be difficult to immerse yourself in a game when you’re looking for directional arrows, in the cases where they’re almost obscured by the art. ![]() However, players can use the mouse to pan left and right in the environment, and this is also necessary to see the directional arrows to move the character to the next screen. The artistic style also matches the overall tone of the game perfectly: it’s surreal, trippy, and just a little bit terrifying.Īs a result of the detailed art, the environment is 2D, and the protagonist doesn’t actually move around the screen. Each image looks so finely handcrafted that you could print it out and hang it on your wall, if you’re into hanging that sort of thing on your walls. Giger’s work, the 75 hand-painted stages in the game echo the dark, macabre style of the Swiss surrealist. The most noticeable thing when playing Tormentum is that it’s truly a visual feast. Tormentum's Art Belongs in a Very Spooky Gallery This sounds easy enough, although there are choices that the player makes along the way, such as lending help to one character over another, which are designed to influence the game’s outcome. From there, he has to escape from a hellish dungeon, travel across a desert and find out why he only has a memory of a particular statue. The protagonist starts the game as a hooded, nameless amnesiac locked in a metal cage under a flying machine, his companion being a giant talking rat. How well the game does this is debatable, but it is still worth playing for the amazing sensory experience. With logic puzzles that make sense (I can’t stress enough how often this isn't the case for the genre), with a world and story that keeps the momentum going throughout, I played the whole game with an unexpected - perhaps out of place - smile on my face.The title released March 4th, 2015, and Polish indie studio OhNoo promises a deep philosophical story of redemption, where the player’s moral choices affect the outcome. ![]() Captivatingĭespite being dismal and oppressive, Tormentum - Dark Sorrow manages to be a refreshing point-and-click adventure. Each of these also builds in complexity, creating a world with puzzles that layer back on themselves, and that reflect the decisions you made to reach your current situation – yes, maybe you should have killed that guy and not freed him from his cell. ![]() Moving through the game, the hand drawn art of each environment introduces fascinating new areas of the dark world. Some deductive reasoning later (not trial and error, I am quite proud of myself for that), I worked out that I needed to use a leather belt to make the connection. Looking at a panel of cogs, I made the incorrect assumption that I should be looking for another cog to fill the gap – not noticing the game’s hints that I should look for a stand in (not a replacement) part. I actually got suck for a little while fairly early on (which you can see in the video gallery). Initially, all the puzzles prove quite straightforward – such as using a flat bit of metal to undo the locking mechanism to your cell – but they quickly get trickier. This is all executed with an intuitive point-and-click interface, with anything you can interact with conveniently marked with glowing markers. A dark labyrinthĪll of the puzzles your unwilling hero encounters can be solved by items found in the world, and the odd bit of deductive problem solving. Placed in a dungeon cell, he must formulate his escape – the only difference being the hero of Tormentum must rely on wit and guile rather than brute force. Like the popular action game, the lead character has been branded and taken to a far flung land against his knowledge and will. Similarities do not end with the aesthetics. ![]()
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